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Helvetica Homage to a Typeface (Paperback)
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Lars Müller
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Computer Graphics: Principles and Practice in C (Addison-Wesley Systems Programming Series)
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Foley, James D.
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Multiple View Geometry in Computer Vision
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Richard Hartley
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Digital Painting Techniques: Practical Techniques of Digital Art Masters: Masters Collection: Volume 1
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Mélanie Delon
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Force: Character Design from Life Drawing
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Mike Mattesi
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The Art of Assassin's Creed III
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Linux iptables Pocket Reference (Pocket Reference (O'Reilly))
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Presentation Zen: Simple Ideas on Presentation Design and Delivery (Voices That Matter)
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Subject to Change: Creating Great Products and Services for an Uncertain World (Adaptive Path)
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Structura: The Art of Sparth
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Mechanika: Creating the Art of Science Fiction with Doug Chiang: How to Create Science Fiction Art
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Gpu Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
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The Definitive Guides to the X Window System: Xlib Programming Manual: BD 1
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wxPython in Action
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C++ GUI Programming with Qt4 (Prentice Hall Open Source Software Development)
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Ray Tracing from the Ground Up
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Practical Programming in Tcl and Tk
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Digital Lighting
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2
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Curves and Surfaces for CAGD. A Practical Guide.: A Practical Guide (Morgan Kaufmann Series in Computer Graphics and Geometric Mo)
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GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation
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Rapid GUI Programming with Python and QT: The Definitive Guide to PyQt Programming (Prentice Hall Open Source Software Development)
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Mark Summerfield
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OpenGL Shading Language
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Rost, Randi J.
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D'Artiste Digital Artists Master Class: Matte Painting
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Daniel Wade
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Digital Painting Techniques, Volume 4
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3dtotal Publishing
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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics)
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Daniel Shiffman
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3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics.: A Practical Approach to Real-time Computer Graphics (Morgan Kaufmann) ... Kaufmann Series in Interactive 3D Technology)
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Eberly, David H.
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Approximation Algorithms
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Vazirani, Vijay V.
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