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Envisioning Information
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Tufte, Edward R.
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Real-Time Collision Detection. (Morgan Kaufmann Series in Interactive 3D Technology) (Morgan Kaufmann Series in Interactive 3D Technology)
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Christer Ericson
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Digital Painting Techniques: Practical Techniques of Digital Art Masters: Masters Collection: Volume 1
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Mélanie Delon
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2
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Dave Shreiner
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Computers & Typesetting, Volume a: The Texbook: TEXbook v.A (Computers & Typesetting Series)
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Knuth, Donald Ervin
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Gpu Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
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Presentation Zen: Simple Ideas on Presentation Design and Delivery (Voices That Matter)
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Garr Reynolds
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Programming WPF
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wxPython in Action
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Noel Rappin
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C++ GUI Programming with Qt4 (Prentice Hall Open Source Software Development)
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Ray Tracing from the Ground Up
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Kevin Suffern
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Practical Programming in Tcl and Tk
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Digital Lighting
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GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation
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Curves and Surfaces for CAGD. A Practical Guide.: A Practical Guide (Morgan Kaufmann Series in Computer Graphics and Geometric Mo)
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Rapid GUI Programming with Python and QT: The Definitive Guide to PyQt Programming (Prentice Hall Open Source Software Development)
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OpenGL Shading Language
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The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics
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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics)
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Gpu Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
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Subject to Change: Creating Great Products and Services for an Uncertain World (Adaptive Path)
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Peter Merholz
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Approximation Algorithms
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Vazirani, Vijay V.
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4
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Dave Shreiner
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Digital Texturing & Painting, w. CD-ROM
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Owen Demers
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Layout Workbook: A Real-World Guide to Building Pages in Graphic Design
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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
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Dave Shreiner
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Beyond Bullet Points: Using Microsoft PowerPoint to Create Presentations That Inform, Motivate, and Inspire (BPG-Other)
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Cliff Atkinson
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Modeling a Character in 3ds Max with CDROM (One-Off)
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