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The Truthful Art: Data, Charts, and Maps for Communication
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The Cool Stuff in Premiere Pro: Learn advanced editing techniques to dramatically speed up your workflow
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Zag: The Number One Strategy of High-performance Brands
Zag: The Number One Strategy of High-performance Brands
from  Marty NeumeierUsed - very goodBook - Used - very good
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Computational Geometry: Algorithms and Applications
Computational Geometry: Algorithms and Applications
from  Mark de BergUsed - very goodBook - Used - very good
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Generative Art
Generative Art
from  Matt PearsonUsed - very goodBook - Used - very good
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OPC Unified Architecture
OPC Unified Architecture
from  Wofgang MahnkeUsed - very goodBook - Used - very good
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The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)
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The Art of Thief
The Art of Thief
from  Paul DaviesUsed - very goodBook - Used - very good
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Digital Video and HD (The Morgan Kaufmann Series in Computer Graphics)
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Envisioning Information
Envisioning Information
from  Tufte, Edward R.Used - very goodBook - Used - very good
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The Freelance Manifesto: A Field Guide for the Modern Motion Designer
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Building the Web of Things
Building the Web of Things
from  Guinard, Dominique D.Used - very goodBook - Used - very good
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The HDRI Handbook 2.0: High Dynamic Range Imaging for Photographers and CG Artists
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Information Architecture for the World Wide Web: For the Web and Beyond
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ggplot2: Elegant Graphics for Data Analysis (Use R!)
ggplot2: Elegant Graphics for Data Analysis (Use R!)
from  Hadley WickhamUsed - very goodBook - Used - very good
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Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
from  Richard HartleyUsed - very goodBook - Used - very good
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Designing Interactive Systems: A guide to HCI, UX and interaction design
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Before & After: How to Design Cool Stuff
Before & After: How to Design Cool Stuff
from  John McWadeUsed - very goodBook - Used - very good
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Physically Based Rendering
Physically Based Rendering
from  Matt PharrUsed - very goodBook - Used - very good
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The Art of Community: Building the New Age of Participation
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Producing Games
Producing Games
from  Cohen, D. S.Used - very goodBook - Used - very good
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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Interactive 3D Technology)
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Linux iptables Pocket Reference (Pocket Reference (O'Reilly))
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Practical Shader Development: Vertex and Fragment Shaders for Game Developers
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Programming Computer Vision with Python: Tools and algorithms for analyzing images
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Forms that Work: Designing Web Forms for Usability (Interactive Technologies) (Morgan Kaufmann Series in Interactive Technologies)
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