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    Gamification: Playing for Profits

     
    Gamification: Playing for Profits

    Description

    Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.
    The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.
    From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.
    Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:

    Why every Gamification system starts with a goal and a prize

    How your MVP (Most Value Product) can make or break results

    Why a shift meeting to present the game is an essential pivot point to success





    Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.

    Product details

    EAN/ISBN:
    9781733394543
    Edition:
    Third
    Format:
    Illustriert
    Medium:
    Bound edition
    Number of pages:
    184
    Publication date:
    2020-05-21
    Publisher:
    Syndicate X Publishing
    EAN/ISBN:
    9781733394543
    Edition:
    Third
    Format:
    Illustriert
    Medium:
    Bound edition
    Number of pages:
    184
    Publication date:
    2020-05-21
    Publisher:
    Syndicate X Publishing

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