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Gamification: Playing for Profits

 
Gamification: Playing for Profits

Description

Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.
The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.
From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.
Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:

Why every Gamification system starts with a goal and a prize

How your MVP (Most Value Product) can make or break results

Why a shift meeting to present the game is an essential pivot point to success





Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.

Product details

EAN/ISBN:
9781733394543
Edition:
Third
Format:
Illustriert
Medium:
Bound edition
Number of pages:
184
Publication date:
2020-05-21
Publisher:
Syndicate X Publishing
EAN/ISBN:
9781733394543
Edition:
Third
Format:
Illustriert
Medium:
Bound edition
Number of pages:
184
Publication date:
2020-05-21
Publisher:
Syndicate X Publishing

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