cartcart

    History of Computer Art

     
    History of Computer Art

    Description

    The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

    Product details

    EAN/ISBN:
    9781716855818
    Medium:
    Bound edition
    Number of pages:
    562
    Publication date:
    2020-08-20
    Publisher:
    Lulu.com
    EAN/ISBN:
    9781716855818
    Medium:
    Bound edition
    Number of pages:
    562
    Publication date:
    2020-08-20
    Publisher:
    Lulu.com

    Shipping

    laposte
    The edition supplied may vary.
    Currently sold out