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    Unity 2018 By Example: Learn about game and virtual reality development by creating five engaging projects, 2nd Edition (English Edition)

     
    Unity 2018 By Example: Learn about game and virtual reality development by creating five engaging projects, 2nd Edition (English Edition)

    Description

    Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples

    Key Features


    Create five different types of games from scratch with Unity 2018

    Import custom content into Unity from third-party tools such as Maya and Blender

    Learn to build NPCs with artificial intelligent behavior.




    Book Description

    Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.

    In Unity 2018 By Example, you'll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.

    To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you'll have established a strong foundation in making games with Unity 2018.

    What you will learn


    Understand core Unity concepts, such as game objects, components, and scenes

    Study level-design techniques for building immersive and interesting worlds

    Make functional games with C# scripting

    Use the toolset creatively to build games with different themes and styles

    Handle player controls and input functionality

    Work with terrains and world-creation tools

    Get to grips with making both 2D and 3D games

    Product details

    EAN/ISBN:
    9781788398701
    Edition:
    2
    Medium:
    Paperback
    Number of pages:
    484
    Publication date:
    2018-07-31
    Publisher:
    Packt Publishing
    EAN/ISBN:
    9781788398701
    Edition:
    2
    Medium:
    Paperback
    Number of pages:
    484
    Publication date:
    2018-07-31
    Publisher:
    Packt Publishing

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