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3D Engine Design for Virtual Globes

 
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3D Engine Design for Virtual Globes

Description

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--

Product details

EAN/ISBN:
9781568817118
Medium:
Bound edition
Number of pages:
520
Publication date:
2011-06-22
Publisher:
Taylor & Francis Inc
Manufacturer:
Unknown
EAN/ISBN:
9781568817118
Medium:
Bound edition
Number of pages:
520
Publication date:
2011-06-22
Publisher:
Taylor & Francis Inc
Manufacturer:
Unknown

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