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    3D Engine Design for Virtual Globes

     
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    3D Engine Design for Virtual Globes

    Description

    "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--

    Product details

    EAN/ISBN:
    9781568817118
    Medium:
    Bound edition
    Number of pages:
    520
    Publication date:
    2011-06-22
    Publisher:
    Taylor & Francis Inc
    EAN/ISBN:
    9781568817118
    Medium:
    Bound edition
    Number of pages:
    520
    Publication date:
    2011-06-22
    Publisher:
    Taylor & Francis Inc

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