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Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
* Lay out the structure of your game
* Build and customize menus with UIKit
* Detect and respond to user input
* Use advanced techniques to play sound effects and music
* Work with data, using iOS devices and the cloud
* Create 2D graphics with SpriteKit
* Add physics simulation to your game
* Learn beginning to advanced 3D graphics
* Create challenges with artificial intelligence
* Use networking to add multiplayer capabilities
* Work with game controllers and multiple screens