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    What Video Games Have to Teach Us About Learning and Literacy

     
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    What Video Games Have to Teach Us About Learning and Literacy

    Description

    James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

    Product details

    EAN/ISBN:
    9781403984531
    Edition:
    revised and updated edition.
    Medium:
    Paperback
    Number of pages:
    256
    Publication date:
    2008-03-13
    Publisher:
    St. Martin'S Press
    Languages:
    english
    EAN/ISBN:
    9781403984531
    Edition:
    revised and updated edition.
    Medium:
    Paperback
    Number of pages:
    256
    Publication date:
    2008-03-13
    Publisher:
    St. Martin'S Press
    Languages:
    english

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