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What Video Games Have to Teach Us About Learning and Literacy

 
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What Video Games Have to Teach Us About Learning and Literacy

Description

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Product details

EAN/ISBN:
9781403984531
Edition:
revised and updated edition.
Medium:
Paperback
Number of pages:
256
Publication date:
2008-03-13
Publisher:
St. Martin'S Press
Languages:
english
EAN/ISBN:
9781403984531
Edition:
revised and updated edition.
Medium:
Paperback
Number of pages:
256
Publication date:
2008-03-13
Publisher:
St. Martin'S Press
Languages:
english

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