cartcart

    Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)

     
    Only 1 items left in stock
    Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)

    Description

    Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.

    This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.

    Pervasive Games covers everything from theory and design to history and marketing.

    Product details

    EAN/ISBN:
    9780123748539
    Medium:
    Paperback
    Number of pages:
    336
    Publication date:
    2009-07-31
    Publisher:
    Elsevier Science & Technology
    Languages:
    english
    EAN/ISBN:
    9780123748539
    Medium:
    Paperback
    Number of pages:
    336
    Publication date:
    2009-07-31
    Publisher:
    Elsevier Science & Technology
    Languages:
    english

    Shipping

    laposte
    The edition supplied may vary.
    Condition
    Condition
    Learn more
    €5.49
    available immediately
    New €62.00 You save €56.51 (91%)
    €5.49
    incl. VAT, plus  Shipping costs
    paypalvisamastercardamexcartebleue
    • Icon badgeChecked second-hand items
    • Icon packageFree shipping from 19 €
    • Icon vanWith you in 2-4 working days

    Recommended for you