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Developing Video Game Literacy in the EFL Classroom: A Qualitative Analysis of 10th Grade Classroom Game Discourse (Giessener Beiträge zur Fremdsprachendidaktik)

 
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Developing Video Game Literacy in the EFL Classroom: A Qualitative Analysis of 10th Grade Classroom Game Discourse (Giessener Beiträge zur Fremdsprachendidaktik)

Description

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.

Product details

EAN/ISBN:
9783823382485
Edition:
1.
Medium:
Paperback
Number of pages:
361
Publication date:
2018-07-16
Publisher:
Narr Francke Attempto
EAN/ISBN:
9783823382485
Edition:
1.
Medium:
Paperback
Number of pages:
361
Publication date:
2018-07-16
Publisher:
Narr Francke Attempto

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