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Algorithms provide the basic foundation for all
computational processes. This volume presents algorithms at
the foundational level and also at the various levels
between this level and the user application. Some of these
algorithms are classical and have become well established in
the field. This material is therefore a rich source of
information and is still relevant and up to date. The basic
primitives of computer graphics have remained unchanged:
lines, circles, conics, curves and characters. This volume
contains reference material in all these areas. The higher
levelsof contouring and surface drawing are also well
covered. Developments in hardware architectures have
continued since the first printing, but the basic principles
of hardware/software trade-offs remain valid. This reprint
is being published as a Study Edition to make the material
more accessible to students and researchers in the field of
computer graphics andits applications. The continuing
popularity of the original book demonstrates the value and
timeliness of its contents.