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Synthetic Worlds: The Business and Culture of Online Games
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Edward Castronova
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Fundamentals of Computer Graphics
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Peter Shirley
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3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics.: A Practical Approach to Real-time Computer Graphics (Morgan Kaufmann) ... Kaufmann Series in Interactive 3D Technology)
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Eberly, David H.
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Indie Game Development Survival Guide (Charles River Media Game Development)
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Michael David
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Handbook of Computer Game Studies
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Joost Raessens
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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
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Richard Stevens
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Korea's Online Gaming Empire
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Jin, Dal Yong
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jMonkeyEngine 3.0 Beginner's Guide
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Kusterer Ruth Irene
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The Football Manager's Guide to Football Management
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Iain Macintosh
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Arcade Mania!: The Turbo-Charged World of Japan's Game Centers
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Brian Ashcraft
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High Score! The illustrated history of electronic games
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Rusel Demaria
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Elysium: The Art of Daarken
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Focus on 3D Terrain Programming [With CDROM] (Focus on Game Development)
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Trent Polack
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The Art of Uncharted 2: Among Thieves (Art of the Game)
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Wade, Daniel P.
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La Saga des Jeux Vidéo: 6ème Edition
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Daniel Ichbiah
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CryENGINE Game Programming with C++, C#, and Lua (English Edition)
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Filip Lundgren
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Changing the Game: How Video Games Are Transforming the Future of Business: How Video Games Are Transforming the Business World
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Edery, David J.
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World of Warcraft Ultimate Visual Guide
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The Nimzo-Indian Defence (Cadogan Chess Books)
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Svetozar Gligoric
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The Cinematic Art of World of Warcraft: The Wrath of the Lich King
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Film Department, Blizzard Entertainment
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Hellgate: London: Goetia (Hellgate London Trilogy)
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Mel Odom
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Critical Path: How to Review Videogames for a Living
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Dan Amrich
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Online Poker: A fast and powerful way to win money online or play for free
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Doyle Brunson
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Unity Shaders and Effects Cookbook (English Edition)
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Kenny Lammers
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Baseball Hacks
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Joseph Adler
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The Art of Halo: Creating a Virtual Masterpiece
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Eric Trautmann
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Titanfall: Prima Official Game Guide (Prima Official Game Guides)
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David Knight
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Advanced Animation with DirectX with CDROM (Premier Press Game Development)
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Jim Adams
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Fundamentals of Game Design (Game Design and Development)
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Ernest Adams
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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
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Harrison, Lynn Thomas
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