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World of Warcraft The Ultimate Visual Guide
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Kathleen Pleet
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Killer Poker Online 2: Advanced Strategies for Crushing the Internet Game
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John Vorhaus
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Beginning 3D Game Development with Unity 4: All-in-one, Multi-Platform Game Development (Beginning Apress)
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Sue Blackman
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Game Physics. (Morgan Kaufmann Series in Interactive 3D Technology)
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Eberly, David H.
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Super Scratch Programming Adventure!: Learn to Program By Making Cool Games
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The LEAD Project
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Diablo: The Sin War, No. 2: Scales of the Serpent
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Blizzard Entertainment
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High Score!: The Illustrated History of Electronic Games
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Rusel Demaria
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Trigger Happy: Videogames and the Entertainment Revolution
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Steven Poole
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Battle for the Nether: Book Two in the Gameknight999 Series: An Unofficial Minecrafters Adventure
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Mark Cheverton
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Character Development and Storytelling for Games (Game Development Series)
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Lee Sheldon
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Unity 4.x Cookbook
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Matt Smith
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Trigger Happy: The Inner Life of Videogames
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Steven Poole
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Starcraft: Dark Templar #1--Firstborn
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Blizzard Entertainment
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The 7th Guest: The Official Strategy Guide: 11th Hour - The Official Strategy Guide (Secrets of the Games Series)
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Rusel Demaria
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StarCraft (PC): Prima's Official Strategy Guide (Secrets of the Games Series)
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Bart Farkas
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Podcasting Pocket Guide
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Jack Herrington
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Video Kids: Making Sense of Nintendo
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Eugene Provenzo
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Half-Real: Video Games Between Real Rules and Fictional Worlds
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Jesper Juul
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Microsoft Flight Simulator 2004: A Century Of Flight (Sybex Official Strategies&Secrets)
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Doug Radcliffe
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iOS Games by Tutorials
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Ray Wenderlich
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250 Indie Games You Must Play
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Mike Rose
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Got Game: How the Gamer Generation Is Reshaping Business Forever: How a New Generation of Gamers Is Reshaping Business Forever
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Beck, John C.
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Treasure Hunters in Trouble: An Unofficial Gamer's Adventure, Book Four
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Winter Morgan
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Assassin's Creed III - the Complete Official Guide
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Piggyback
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The Legend of Zelda: Twilight Princess (Wii Version): Prima Authorized Game Guide
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David Hodgson
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Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do
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Lawrence Kutner
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Online Game Interactivity Theory with CDROM (Charles River Media Game Development)
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Markus Friedl
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RPG Programming Using XNA Game Studio 3.0
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Jim Perry
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Beginning DirectX 10 Game Programming
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Wendy Jones
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