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Pattern Recognition and Machine Learning (Information Science and Statistics)
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Zag: The Number One Strategy of High-performance Brands
Zag: The Number One Strategy of High-performance Brands
from  Marty NeumeierUsed - very goodBook - Used - very good
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ggplot2: Elegant Graphics for Data Analysis (Use R!)
ggplot2: Elegant Graphics for Data Analysis (Use R!)
from  Hadley WickhamUsed - very goodBook - Used - very good
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Calm Technology: Principles and Patterns for Non-Intrusive Design
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Generative Art
Generative Art
from  Matt PearsonUsed - goodBook - Used - good
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The Art of Community: Building the New Age of Participation
The Art of Community: Building the New Age of Participation
from  Jono BaconUsed - very goodBook - Used - very good
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Computational Geometry: Algorithms and Applications
Computational Geometry: Algorithms and Applications
from  Mark de BergUsed - very goodBook - Used - very good
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SVG Animations: From Common UX Implementations to Complex Responsive Animation
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The Freelance Manifesto: A Field Guide for the Modern Motion Designer
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The Art of Thief
The Art of Thief
from  Paul DaviesUsed - very goodBook - Used - very good
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Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures: 1 (Walt Stanchfield Lectures)
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Microinteractions: Full Color Edition: Designing with Details
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The Truthful Art: Data, Charts, and Maps for Communication
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Modern Robotics: Mechanics, Planning, and Control
Modern Robotics: Mechanics, Planning, and Control
from  LYNCH KEVIN MUsed - very goodBook - Used - very good
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Processing: A Programming Handbook for Visual Designers and Artists Second Edition
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Information Architecture for the World Wide Web: For the Web and Beyond
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Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
from  Richard HartleyUsed - very goodBook - Used - very good
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Handbook of Print Media: Technologies and Production Methods
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Beginner's Guide to Digital Painting in Photoshop: Characters
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The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)
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Physically Based Rendering
Physically Based Rendering
from  Matt PharrUsed - very goodBook - Used - very good
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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Interactive 3D Technology)
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Digital Painting Techniques: Practical Techniques of Digital Art Masters: Masters Collection: Volume 1
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Gpu Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
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Forms that Work: Designing Web Forms for Usability (Interactive Technologies) (Morgan Kaufmann Series in Interactive Technologies)
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Programming Computer Vision with Python: Tools and algorithms for analyzing images
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Introduction to Biometrics
Introduction to Biometrics
from  Anil JainUsed - like newBook - Used - like new
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Human Computer Interaction
Human Computer Interaction
from  Alan DixUsed - goodBook - Used - good
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OPC Unified Architecture
OPC Unified Architecture
from  Wofgang MahnkeUsed - very goodBook - Used - very good
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