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OPC Unified Architecture
OPC Unified Architecture
from  Wolfgang MahnkeUsed - very goodBook - Used - very good
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The Definitive Guides to the X Window System: Xlib Programming Manual: BD 1
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The Truthful Art: Data, Charts, and Maps for Communication
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About Face: The Essentials of Interaction Design
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Game Engine Architecture, Second Edition
Game Engine Architecture, Second Edition
from  Jason GregoryUsed - very goodBook - Used - very good
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Professional WordPress: Design and Development
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Zag: The Number One Strategy of High-performance Brands
Zag: The Number One Strategy of High-performance Brands
from  Marty NeumeierUsed - very goodBook - Used - very good
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Real-Time Rendering, Fourth Edition
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The Art of Thief
The Art of Thief
from  Paul DaviesUsed - very goodBook - Used - very good
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The Functional Art: An Introduction to Information Graphics and Visualization (Voices That Matter)
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Computational Geometry: Algorithms and Applications
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Fundamentals of Data Visualization: A Primer on Making Informative and Compelling Figures
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The Freelance Manifesto: A Field Guide for the Modern Motion Designer
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SQL Queries for Mere Mortals: A Hands-On Guide to Data Manipulation in SQL
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Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures: 1 (Walt Stanchfield Lectures)
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NoSQL Distilled: A Brief Guide to the Emerging World of Polyglot Persistence
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The LaTeX Companion (Addison-Wesley Series on Tools and Techniques for Computer T)
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Character Mentor: Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life
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Real-Time Collision Detection. (Morgan Kaufmann Series in Interactive 3D Technology) (Morgan Kaufmann Series in Interactive 3D Technology)
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Microinteractions: Full Color Edition: Designing with Details
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C++ GUI Programming with Qt4 (Prentice Hall Open Source Software Development)
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Physically Based Rendering
Physically Based Rendering
from  Matt PharrUsed - very goodBook - Used - very good
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Programming Game AI by Example
Programming Game AI by Example
from  Mat BucklandUsed - very goodBook - Used - very good
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The Art of Game Design: A Book of Lenses
The Art of Game Design: A Book of Lenses
from  Jesse SchellUsed - very goodBook - Used - very good
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Digital Video and HD (The Morgan Kaufmann Series in Computer Graphics)
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Burn Your Portfolio: Stuff They Don't Teach You in Design School, But Should
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Unity Game Development Cookbook: Essentials for Every Game
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It's Our Research: Getting Stakeholder Buy-in for User Experience Research Projects
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