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Computational Geometry: Algorithms and Applications
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Mark de Berg
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Lean UX: Designing Great Products with Agile Teams
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The Art of Thief
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Physically Based Rendering
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Handbook of Print Media: Technologies and Production Methods
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Human Computer Interaction
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Introduction to Biometrics
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Anil Jain
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Computer Vision: Algorithms and Applications (Texts in Computer Science)
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Curves and Surfaces for CAGD. A Practical Guide.: A Practical Guide (Morgan Kaufmann Series in Computer Graphics and Geometric Mo)
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Digital Video and HD (The Morgan Kaufmann Series in Computer Graphics)
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Interactive Design for Screen: 100 Graphic Design Solutions
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Software Visualization: Visualizing the Structure, Behaviour, and Evolution of Software
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C++ GUI Programming with Qt4 (Prentice Hall Open Source Software Development)
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Computer Graphics: Principles and Practice in C (Addison-Wesley Systems Programming Series)
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Foley, James D.
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Uberland: How Algorithms Are Rewriting the Rules of Work
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Signal: Understanding What Matters in a World of Noise
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Stephen Few
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Designing the User Interface. Strategies for Effective Human-Computer Interaction
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User Experience Is Brand Experience: The Psychology Behind Successful Digital Products and Services (Management for Professionals)
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Computational Geometry: An Introduction (Monographs in Computer Science)
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Preparata, Franco P.
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The UX Book: Process and Guidelines for Ensuring a Quality User Experience
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Rex Hartson
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Design for screen : graphic design solutions for great user experiences. Design for screen : diseno grafica en pantalla. Design for screen : des solutions de graphisme pour de belles expériences utilisateur
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Wang Shaoqiang
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Rapid GUI Programming with Python and QT: The Definitive Guide to PyQt Programming (Prentice Hall Open Source Software Development)
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Mark Summerfield
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Pro OGRE 3D Programming (Expert's Voice in Open Source)
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Gregory Junker
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Genetic Programming. An Introduction.: An Introduction (The Morgan Kaufmann Series in Artificial Intelligence)
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Wolfgang Banzhaf
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Fundamentals of Computer Graphics
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Peter Shirley
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3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics.: A Practical Approach to Real-time Computer Graphics (Morgan Kaufmann) ... Kaufmann Series in Interactive 3D Technology)
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Eberly, David H.
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